About This Game This game is currently a Beta in Early Access and may not contain all of the features listed here yet, or they may be only partially implemented as place-holders. There will be some bugs and missing content. The ending sequences are currently missing and a WIP. More features and assets will be added as development progresses! Also, this game is very challenging, and shouldn't be purchased unless you enjoy a challenge.Escape: Sierra Leone is a single-player exploration-based survival first-person game. Focused around complete freedom and interacting with a vibrant world, it takes place on an island chain based loosely off of the real life Banana Islands, along the coast of Sierra Leone. There are approximately 21 square kilometers of terrain to explore, fight, survive and escape from. You start with no weapons, no supplies, no idea of where to go – getting those is up to you. No magic quest arrows pointing where to go, no forced objectives or missions.Set during the 1997 civil war, the main antagonists are the Revolutionary United Front, a notorious group rebelling against the government. The RUF have occupied the Banana Islands and are on a hunt for diamonds; recruiting who they can and killing, maiming, or enslaving those they can't.You play as a civilian trying to escape the island. Throughout the game, you are forced to make a series of choices that will eventually lead to you making your escape. Everything from how to approach your attempted escape, to how you interact with other people can have an affect on how everything plays out in the end. The game is totally open and you are never given "quests" or "objectives" beyond simply escaping. You may have encounters during the game in which you are asked to help someone. These are completely open, you can fulfill their request, or simply ignore them, or even kill them, if you wish.In the 1.0 release, there are at least four methods of escape, and a minimum of 8 different endings that are influenced by choices you make throughout the game. Both of those numbers are likely to rise as development progresses. A compact and simple inventory system will make you think about what food, ammo, guns, or items you want to carry. Combat, while not mandatory in any way, is fairly realistic and very brutal. Each bullet hit or wound causes an appropriate animation and sound effect, for both NPCs and the player.Key Features:Seamlessly scavenge the entire island for supplies you need to survive, from a banana to an AK-47. No invisible walls or loading screens.Engage in immersive and realistic combat... or don't, if you're the sneaky type.Around 21 square kilometers of hand-painted landscape and vegetation gives you a ton of area to explore.Using a simple and intuitive 12 slot inventory system, make the hard call on which items to keep and which to leave behind.Realistic bullet physics that factors in gravity, wind, and speed into every individual round – all of which can effect penetration, damage dealt, and accuracy.Death comes in more forms than bullets; avoid disease, dehydration, starvation, car crashes, wildlife, and falls.24 hour day/night cycle with a weather system that includes rain of varying strengths, wind, and a 28-phase moon cycle.Discover and protect safehouses, they are your only chance to save your game and serve as a good spot to stockpile supplies or clean weapons.Find and fuel different kinds of vehicles, from a diesel powered truck to a gas powered motorboat. Walking won't get you anywhere fast!Interact with the environment; from picking a lock, to opening a door, to cooking food on a campfire, to chasing a school of fish, to hunting the local wildlife, there are many ways you are involved in the dynamic world around you.Get lost in the thick jungle, or stroll around the sweeping beaches.Detailed weapon handling including loading and unloading loose rounds into magazines, cleaning your gun, clearing jams, and the option to "quick reload," which drops your old mag on the ground, but reloads faster.Explore an unforgiving, although deceptively pretty island. Never forget how easily the island can and will kill.Hand placed loot allows for a logical placement of items, instead of leaving it up to a random spawning system.No hand-holding or magical GPS-like maps or arrows to push you to success, it's all you!Very limited HUD and a focus on immersion and realism. The HUD is only visible when you prompt it to appear. 7aa9394dea Title: Escape: Sierra LeoneGenre: Adventure, Simulation, Early AccessDeveloper:Reborn Games Inc.Publisher:Reborn Games Inc.Release Date: 5 Dec, 2016 Escape: Sierra Leone Download Android escape sierra leone free download. escape sierra leone review. escape sierra leone gameplay. unscathed escape from sierra leone. escape sierra leone pc. escape from sierra leone. escape sierra leone steam. escape sierra leone free. escape sierra leone. escape sierra leone review. escape sierra leone game. escape sierra leone game. escape sierra leone free. unscathed escape from sierra leone. escape sierra leone free download. escape sierra leone download. escape sierra leone gameplay. royal marine escape sierra leone. escape from sierra leone. escape sierra leone. escape sierra leone steam. royal marine escape sierra leone. escape sierra leone download. escape sierra leone pc Wasn't a fan at first, just because it looked like your typical janky survival game. I planned on refunding it due to the price point being a bit steep with where its at (version0.5.10). But actually taking some time with it, im starting to really enjoy this game. Reminds me of a more hardcore Far Cry 3. For now the survival aspect seems a bit too easy with safe houses containing everything you need, atleast on the normal difficulty. With that said you can always play on hardcore which I dont dare to play yet, due to the firefights being pretty intense with even just one enemy. You have to be aware of your surroundings at all times, one screw up and thats it, you go back to your last saved location. My favorite feature of this game so far has to be the gun play mixed with the true first person camera, it feels great. Overall a pretty intense\/stressful survival game with realistic aspects, definitely keep your eye on this one.. An intense game. This one will not be for everyone. Of my friends, and no cut on them, I can safely say it wont be a large number of them enjoying this. It is an EA I noticed sometime ago. Like most of us these days I try and watch a bit before I grab one. That doesnt always work out still, but every now and then.. yeah, it does. This is one I am glad at this point I grabbed. Even in the worse case scenario, its got enough going to make it worth the while now. But on that, the Dev is active ( yeah, also normal during the early days.. ) But! This Dev is not only acknowledging and commenting on bugs, and suggestions, he is working them. The record so far is " That is a great idea.. I am adding it " and it happens. " Wow, thats a bug I totally didnt think of.. " and its fixed. Plus he has been brutally honest. Its a one man show. He is working on this project. He does not have $$$$$ to use at once. But what he is doing, is using it wisely so far. So.. Far.. I stress that because looking over the information, the guy wants to make this game. He is making this game. He has not been distracted so far. Now onto the game. It is indeed a survival type game. But unlike that term thrown out so much of late, it really is getting about as close to the RL type of survival that has occured before. Sure, it is still a game, but it's one that hits close to being life like. To start. Our hero has no uber special talents. No magically acquired skills at building a full blown base \/ house \/ fortress. He doesnt know how to craft machineguns out of a pile of rocks and bubblegum. He is not a wonder ninja. He is just a guy who worked at trying to get by day to day, and was aware of the bad events going on in the RL Sierra at the time frame.. and was hoping to not see the storm of trouble come his way. But it did. The guy is just trying to walk home to fix his boat, and finds the war has come. Now here is where the RL intense stuff starts.. he has nothing. Zip. Nada. The only things he finds at first are what you might indeed find in RL. An ignored handgun, a few dropped magazines, some small food items.. etc. You get the idea. No one man army start. No map, no compass, no GPS etc. The only ' unusual ' skill our guy has... he can fly a heli. He only can do that because he was a very basic pilot for a tour company before. Doesnt help in the slightest tho' at first... since he has no access to a heli just sitting around.Now, survival. He has to eat, drink, rest, heal and watch his mental state. None of it is magical. If its not food he finds, he has to create it. He doesnt heal instantly from a bandage to a gunshot.. and getting shot hurts.. he staggers, falls.. fails to aim correctly. But so do the bad guys. On the badguys.. they are not some ' how the hell ' ones. They have a reason to be there, they are not uber soldiers, not amazing at what they do.. but if you approach a conflict like a normal game, you die. Simple. Run in like a guns blazing FPS hero... hope your save was not long ago. Because you are dead. Better figure a way to get by, or kill more of them before they gang up on you.. and they dont appear from thin air.. you get the jump on 4 and kill them. They are dead. You get the jump on 4 and forgot to find the guy on gaurd by the trees.. oops. Gameplay.. is hard. I looked in on Easy, and played on Normal. No way am I trying out the Hardcore yet. There is a pacifist mode.. which is geared to explore, survive. But honestly, I dont see that holding many peoples attention long. Sure it is all about living minus the rebels.. but there is not that much to craft yet.. and even then, its not a base building survival game. Its a build to survive to get the hell away game. But that mode is great for learning some of the trickier things.. like INVENTORY.Inventory. Its tricky at first. Its ' kind of ' realistic in limits. You can only carry so much, which is handled in management vs bulk. You can add to that amount and transport things for storage etc with extra things like an ammo can... but you have to sacrifice a hand.. The inventory is a bit tricky to learn to use also tho'. For example, to use the ammo can you have to hold it. then press fire. Not really complex.. but no documents about it yet. Crafting. Its pretty basic. But so far only in the scope of realistic on what you can make. You can make your common mans items. Molotov \/ food \/ clean weapons \/ break things apart. No uber bases or auto cannons... He can hunt, find fruit and food left, make a rain catcher ( he cant boil water yet, tho' he can cook. Boiling is coming )Graphics are not bad at all.. the jungle is thick.. and while a great way to try and sneak around, the enemy cant see you. But you cant see them either. Step out of the dense bush, and dont be shocked to surprise a group standing around. Unreal 4 is the engine at work BTW Now on the gameplay. Totally open. As in really and truly open. Do what you want. No maps. No quest target arrows. You are simply trying to either escape the conflict and no one is guiding you on how to do it. Or you are simply trying to get by and live as long as you can .. Also with no help from the game, quest etc. Your HUD is not there. Yep. No HUD. Which is good. You have to know how many rounds are in your weapon. You have to know what direction you were facing. You dont know how to read a map? Better figure it out. Plus you better find one. You dont start with that. How many of us walk around with a map and a compass of our state in our purse \/ pocket? So yes. I am loving this concept. Even at this state of EA, missing things, and not being complete. Its worth it to me. Will this be a much loved game? Doubtful. But not because of the game being bad. Simply because this game is saying.. I am not a game of FPS. I am a sadistic journey into how much life can suck if you decide to buck the RL type situation and play one man hero. I will kill you. Often. I am liking it. ( Saves can only be done in found safe houses \/ shacks at this time. Death does go back to last save. So its not perma death.. ). First off this game does not hold your hand and is not very forgiving.Does that bother me? Nope.You are a civilian trapped in a warzone in jungle environments trying to escape.Simple premise, not so simple game.How you escape is up to you. There are various ways (which I have not accomplished yet) to make your getaway.The main game can be very tense as you trek through the jungle, scavaging for food, water, and weapons to survive.Making your way hoping an angry hostile isn't creeping around the next turn.Just because you shoot someone does not mean they just intantly die. Numerous times I have shot an enemy but it was not a fatal shot and they got back up and killed me.Same goes for you, you may think you died but you stumble up, screen tinted red as you try and find where the shot came from.The game has some interesting mechanics that reinforce the fact that you are not some military tough guy.Some things that I do not like though are how you can't put a pistol from an equipped slot back into your inventory without first dropping it.You can only have 2 equipped weapons and no ablility to put large weapons in inventory (which makes sense)A way to unload a gun would be nice as well.There is another part to the game called Operation Freetown which is a more "shooter" experience.You are a soldier behind enemy territory all alone. Pretty fun, let's you play around with the mechanics and guns without risking anything on your survival playthough.Be warned when you start the game it loads everything, so depending on system it could take awhile.Putting it on an SSD sees massive loadtime improvements.TL:DRFun game, shows promise. Dev seems to care about his game (solo dev team)https:\/\/www.youtube.com\/watch?v=hRMDBe2uE4Y&feature=youtu.be. I've only played about an hour. So, my first run-through I got shot at by a guy in a hut on the beach roughly SW of the starting point...a mile and a half maybe. So I flank around to the other side. He's still looking where I had been. Damn the hard tiki floor! As soon as I stepped on it he turned around and shot me with a pump-action. I run through and go a bit more right this time and came up on a burning hut\/small village of three huts. A dead chick with a battery in her hand and a hole in her head is lying on the ground between the first two. I grab the battery and circle around to get inside the big hut where I discover another dead body holding a .45. Aha and it has three rounds in it! Yay! I head back towards pump-action Al, only this time I come up over a ridge from the other side where I can look down on him better. I see no one else. I sneak as close as I can with my gun aimed at him until he begins to turn around. I fill him with lead! Inside are another pump-=action, fully-loaded, (8 rounds) fuel and lots of food. Not bad, but I had to quit so I can work-out and get ready to crash. So far, it needs work, but pretty fun and definitely, if you think someone can see you but they haven't fired yet...back off and try to get around them from behind. YOU'VE BEEN WARNED! 8\/10 Will play and die again and again...:P. One of the best games I have played in years...Escape: Sierra Leone is a tough game in its own way, the AI is accurate and deadly, Balistics are well simulated, food and water are scarce, the protagonist is Joe Average with no special skills or a gift of divine destiny. What makes this special is that it puts you the player into a mess of trouble where you and your actions really make the success or break it. Stealth is the order of business and a gung ho frontal assault is not going to get you much but a bullet in your gizzard, however in the right moment with luck and surprise on your side it might be just the thing needed to move forward. Be warned, realism is a pain in the rear. You can carry about a dozen items and will have to make some hard choices about what to take and what to leave behind as you travel. I guess the best I can do is list some pros and cons and let you decide for yourself whether this game is your flavor.PROS: Smooth graphicsimmersive environmentsimple controls (though see below in cons for some comments)interesting crafting as well as hunting and fishingchallenging but attainable goalsDeveloper is VERY active and interactive, take constructive criticism well and CARES about the game and players.Open world \/ sandbox that does not hold your hand or give you beacon style goals.CONS:Inventory system: The inventory can be frustrating in that unless you follow a very precise sequence of action you will constantly be tossing items on the floor as you attempt to switch items. While most games have an 'auto rotation' that automatically puts away one item when switched for another, this game does not really work that way. Sometimes small items will rotate into the pack sometime not (and the when or why is not very clear).The inventory has slots for roughly a dozen small items (backpack) and then a single large slot (hands) that is your ONLY hot slot. What I mean is that it represents what you are carrying in your hands and while you have two items available in this large slot (one holstered and one active \/ in hand) they may be a combo of large items like rifles and a small item like a pistol. If you have in your hot slot two 'large weapons' (rifles, ammo boxes for extra items, shotguns, fishing rod, sleepingbag etc) and you pick up an item or rotate something out of your pack that is classed as a weapon you will toss the in hand item on the ground. many times I had my pistol in hand (fits in my back pack) and my rifle holstered yet when I picked up an item it did not put my pistol in my pack, it tossed it on the floor.I could then pick up the pistol from the floor and it went directly into my backpack....there is a key to drop items but no key I could find to put something from your hands back into your packnor can you drag and drop from the hand slot to a pack slot.Lets say I have a pistol in my backpack, a rifle in my hands and no second item in my hot slot \/ hands. If I decide I want to use the pistol I must open my inventory, then 'holster' my rifle, select the pistol in my backpack and thenchoose 'use'. This moves the pistol into my hand. No problem, now I can use my mouse wheel while in play to switch between the rifle and pistol. However when I open the inventory, the item that shows in my 'hand slot' is the holstered item, not the active item. This is counterintuitive and can lead to confusion. Furthermore it is not uncommon to pick up a weapon only to have the weapon in your hands thrown on the floor even though it would fit in your back pack (proven by the fact that one can immediately pick the item up and have it go directly into one's pack). Frankly after 8 hours of play this confusing pack - floor - hands system had me frustrated as heck. The interface needs two hot slots \/ hand slots, one that is highlighted as the active item and one for the holstered item, in addition it needs to allow a drag and drop movement between slots.This said, I would still concider this one of the greatest games I have ever played.. This game already features fantastic gunplay and brutal realism, so if you are OK with that and also navigating jungles which limit your vision, pick up this game. Since release, the developer has done an amazing job talking to the community and adding features into the game. Definately worth a look.
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Escape: Sierra Leone Download Android
Updated: Mar 25, 2020
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